Showing posts with label computer game. Show all posts
Showing posts with label computer game. Show all posts

Zombie Dragon

Wednesday, November 27, 2019




"I thought there were few pleasures left in the world that I had not already experienced, certainly none that were worth expending any effort towards. I must confess, though, to the great thrill I felt when I first bound Agorak the Silent to my will. As delicious as it was, it paled in comparison to the joy I felt when I finally had the opportunity to unleash him on my enemies. Nothing quite like a Dragon to put fear into the hearts of Men. So much better if he's Undead!"
Constatin von Carstein, Vampire Lord.
 
Zombie Dragons are the reanimated corpses of long-dead Dragons that were raised from their resting place within the Plain of Bones by the use of powerful Dark Magic.

he Plain of Bones is a harsh and lifeless landscape of multicoloured sand and tainted rock located to the east of the Worlds Edge Mountains, from which protrude huge rib cages of ancient primeval Dragons. This is the place where Dragons of ancient times once came to die, to rest their bones amongst those of their ancestors as they had done for millions of years, before any other sentient beings walked the world.

Here lies the bones of the great ancestral Dragons: skulls the size of castle towers lie mingled with leg bones larger than the mast of an Imperial warship. These bones date from the ancients days of the draconic race. Though today's Dragons are of a lesser breed, they are still incomparably mightier than other races of the world. However, following the arrival of Chaos, the Plain of Bones has since become saturated with large amounts of Dark Magic. This magic eventually contaminated the remains of these Dragons, forcing them to rise once more as the first Zombie Dragons.

Ever since then, Vampires and powerful Necromancers of all kinds have been known to take a pilgrimage to this ancient landscape where they pick through one amongst many Dragon remains. Once he finds a suitable corpse, the Vampire or Necromancer who use the excess Dark Magic that contaminates the land to resurrect the Dragon back to life as his eternal combat mount. These once majestic creatures stagger upright once more with a great despairing roar before stooping to allow their new master to ride atop their powerful shoulders.
 
Animated by Dark Magic, a Zombie Dragon is borne aloft by great tattered wings, its body covered with thick, withered hide. Though in life it once breathed fire capable of melting steel, a Zombie Dragon can only belch forth a cloud of pestilent gas which strips flesh from bones and corrodes armour. A Zombie Dragon's claws and sword-like teeth remain as deadly as they ever were, and is still capable of ripping an armoured knight in half and swallowing his warhorse in one motion. When such a monster is used as a steed by a powerful Vampire Lord, even the greatest heroes quail before the raw might of undeath, for the combined might of Vampire and his Undead Dragon is enough to break the back of any army sent against them. Wreathed in a fog of rot and surrounded by swarms of blood-hungry flies, a Zombie Dragon can turn the tide of a battle purely by dint of its horrific presence.


World of Warcraft New Mount: Enchanted Fey Dragon

Wednesday, November 26, 2014



World of Warcraft® In-Game Mount

Entrusted with protecting the Emerald Dream, the Enchanted Fey Dragon absorbs magic and exudes style—with a chroma-shifting twist. Saddle up on one of these iridescent sprites and enjoy the instant street (and sky) cred that comes with being one of the last bastions of cool.

The Enchanted Fey Dragon automatically scales to the fastest riding skill known by each character. If they aren’t high enough level to use a flying mount, it will still be useable as a ground mount.

Cadillacs and Dinosaurs: The Second Cataclysm

Thursday, January 29, 2009


A third-person driving and shooting game, based on a popular "alternative" comic series by Mark Shultz. The game is a rail-shooter, similar to Rocket Science's earliest game Loadstar.

You find yourself in the so-called Xenozoic Age - after a cataclysm in 2020 A.D., mankind was forced to hide beneath the surface. Once it could come out again, it found the world terribly changed, with dinosaurs roaming freely once again. A mysterious mutant-like race, called the Grith, believe the cataclysm was caused by the upsetting of the natural balance. Now, the leader of the restored City in the Sea, Scharnhorst, is using old technology and disrupting the balance again. The Girth chose you, Jack Tenrec, and your partner Hannah Dundee, to rid the world of Scharnhorst. And you get to do it in a red '53 Cadillac with mounted machine guns.

While you're at the task, you must battle hungry, mean dinosaurs, but also be careful not to upset the balance of nature. Also, try not to upset your volcanic-energy fueled caddy by hitting too much obstacles along the way.

Graphics are a mix of 3D objects and environments and comic-like 2D sprites, but captures much of the original comic book's style.

Reign of Fire (PS2)

Monday, January 26, 2009


The fiery premise of man versus dragon is lost in this movie-to-game license.

By Douglass C. Perry

US, October 23, 2002 - For a publisher looking for movie licenses, Reign of Fire is theoretically a perfect choice. It's got everything: A clear battle between two distinct foes -- brutally fierce, fire-breathing dragons, and a rag-tag group of post-apocalypse military rednecks angry, desperate and armed with enough fire-power to make a difference. But despite the Mad Max hints of outlaw tragic madness, the movie Reign of Fire went down in flames.

Which isn't the case with the game by the same name, BAM's second big movie-based game (the first being Driven). Reign of Fire is filled with every evolutionary phase of dragons you can imagine, and you get to fight them all. And then, later you get to fight as the dragons. Which all sounds good and fun. But Reign of Fire is a difficult game to recommend, since the development team never really crystallized the finer aspects of the gameplay, and as a result, players find themselves trapped in a series of military missions neither inspiring nr fun. Tedious and laborious, yes, but fun? That's arguable, at best.

Gameplay
Having finished playing Reign of Fire, I've re-checked my preview of the same game (from July 25), in which I had written rather glowingly about it. The feeling of playing as a dragon was really thrilling then (which was the focus of my preview), and it still is now. But the big change in my feeling toward this game comes down to execution. Nearly every aspect of the final version of Reign of Fire is delivered without a feeling of finished, polished exciting gameplay. Where I saw potential before, I now see missed opportunities, where I saw possibilities in the vehicular combat, I now see an unpolished combat system.

The premise has huge potential, in fact the concept is loaded, but the game's execution never really hits top gear, and it never really delivers the visceral impulse to freely play 'til the late night hours. It's not a total loss of a game, but Reign of Fire is neither great nor miserable. It's just a tick above average.

Following the theme from the movie, players start as part of a remaining human community, struggling to stay alive as a powerful breed of dragon grows rampant across the earth, feeding on humans in their quick ascension up the food chain. The Englishman Quinn and his followers have captured a castle in which they find a certain level of comfort and protection, and the American Van Zan and his military brigade of dragon killers have joined up with Quinn's people, but with a slightly different purpose. The game follows a thin outline of the movie at best, focusing instead on the straight up defense of their lands and offense movement against dragon attacks and upon their lair, respectively.

Reign of Fire plays like a lot of console-based military games, with objective-based missions and a recognizable tricks of the trade, such as a giving players variety of vehicles, scenarios, and numerous dragon types with which to fight. With nine human levels and nine entirely different dragon levels, Reign of Fire seems like a relatively large game, too. But starting with the training mission and moving into convoy, rescue, and collection missions, players find their main concern is not strategizing how to beat a level, it's getting to grips with the controls.

There are two controls setups, one for face buttons (simple) and the other for two analogs (advanced). In the human missions (using advanced controls), players use the left analog controller to move forward or backward, while the right analog aims the turret on the vehicle and also steers. This is an interesting, often confusing, sometimes frustrating mechanic, and it's at the very crux of the game. It functions like a first-person shooter in theory, and mimics Halo's vehicle controls, but it doesn't work as well. Or at the very least, it's a long learning curve to get to a level of comfort. On the flip side, the game isn't on rails, and it gives you full 3D views of the wide-open terrain, so you have nearly complete control. But with a mechanic such as this, which gives you such freedom, it has to be very tight, smooth and easy to use, and this isn't. It's a chore.

Given four vehicles -- dune buggies, fire trucks, pick-ups and tanks -- players roam the plain, fire-torn landscapes in search of dragons to kill. When the mechanic works best is when the vehicles move slower and more deliberately. The tank works best because it's slow enough to enable you to keep a focused line of fire on the constantly moving dragons, but as the vehicles decrease in size, the more difficult they become to control. While I truly enjoyed the freedom of movement, I cannot say, however, that I love this aiming system. Tracking faster flying dragons is challenging and if you're stuck in a flock of them -- and you haven't grown very accustomed to the controls yet -- you're in for a frustrating time.

It's really the dragons that are most interesting in this game. All the while you are defending or chasing dragons, they're circling and firing at you. They appear in several forms, not just the two I mentioned in my preview. The smallest of them are called Jackals, and they are wingless little creatures resembling Raptors. Apparently, as the dragons grow in size, they evolve from land-based creatures to massive winged beasts, which doesn't make too much sense because there are larger land-based dragons than some of the flying ones. The second land-based character is a massive, fledgling, fire-breathing dragon that quickly crawls around and exhumes deadly fire on you. There is a small, quick airborne dragon as well as a massive, monster vulture attacker as well. You will find variations on all of them as you progress through the game, and all are well modeled and textured.

But what it really comes down to is control and mission design. The game's controls aren't titillating, and depending on your patience level, they could very well be hateful. I felt that a slightly more interesting set of weapons, guided missiles, and a better tracking system would have assisted this aspect of the game greatly. I could throw some arguably painful camera issues in to boot, which there are, but I'll leave it that. And as for the level design, it's strict, by the book stuff: Rescue, defend, attack, repair, you know the drill. It just feels uninspired. It's also interesting to note that since I've been playing so many games in which there are various ways to beat a level, these kinds of recipe-style missions feel incredibly limited and restrictive.

On the other hand, the dragon levels are more fun to play. They control relatively well, with a bit of a learning curve, and they revolve around destroying a whole lot of stuff. Dragons deliver straight lines of fire for closer range attacks or they spout out long-distance fireball attacks. Dragons can also pick up human vehicles, which is a blast! They pick them up and drop them, a tactic around which a few levels are built. The dragon levels are undoubtedly more fun, yet still not explosively great -- just moderately good entertainment.

Reign of Fire makes adequate use of movie materials. It's a mixed bag of good expected stuff and missing stuff. For instance, while Matthew McConaughey's likeness and voice aren't available, the game features the likeness of Christian Bale is (he played the role of the leader of the UK forces in the movie). There are DVD-style extras, too, such as cutscenes from the movie, extra footage, and interviews with the director and footage showing the making of the movie.

Graphics
On the one hand, Reign of Fire shows visual promise, while on the other, it's incredibly stripped down and dull. Using grim, apocalyptic landscapes savaged by fire and destruction, the environments show essentially large polygonal stretches of land, with few details to cover them. The human structures are much more detailed, especially the military barracks, castle remains, and the vehicles themselves. The texture palettes generally show earthen colors revolving around the colors brown and tan, and the special effects, for the most part, are also spare.

The dragon models and textures, however, are excellent looking. The animations are nearly perfectly implemented. They don't move quickly, but they flow smoothly and with a captivating, unearthly grace. It's just cool watching the dragons move and to see them up close.

The fire particle effects are also great. The special effect isn't the best fire in the world, but the blazing stuff appears in various forms, from small patches on the ground to giant walls of it. Also, streaming from the dragons' mouths in either jet form or in fireball form, the fire looks even better. The dragons' fireballs rumble the Earth with varying degrees of impact, too.

Sound
For the most part, Reign of Fire neither offends nor excites with its sound qualities. The human voices, no matter how loud you adjust them (effects, music and voices can equally be adjusted in options), are low, as if badly mixed or produced into the game.

The sound effects are adequate, though several of the sampled effects are used ones. I don't know how many times I have heard the special effect, used here to simulate a dragon casting down a spray of fire, in a movie or TV show. The music, however, does have a lingering affect, and I enjoyed the energetic, soaring score it was given.

Closing Comments
Reign of Fire is one of those games I wanted to like more than I did. I truly believe that all sorts of cool dragon games could be made, but that few have really nailed it. The closest one, to me, was Drakan: The Ancients' Gates, which was more of an action-adventure game that included a dragon.

Bam's game is unfortunate in a couple of ways. First, the movie didn't light up the box offices, which means that most people are going to think that the game is just like the movie. And while I find it hard to entirely dispute that, if you can bear through the human missions, you may very well enjoy the dragon missions. But the linear missions, oftentimes frustrating controls and general dreariness of the gameplay, which makes it all feel more like chore than entertainment, may prevent you from that entirely.

In the end, Reign of Fire is a very, very average game, with a few little gems that just barely lift it from the norm.

5.0 Presentation
Average delivery. Better than decent load times, OK, menus, not incredibly high production value movie clips.

6.5 Graphics
While the dragon models and textures are excellent, the rest of the game isn't so visually impressive.

5.0 Sound
Megh. Not great, not horrible, just there.

6.0 Gameplay
Pretty good dragon levels, pretty mediocre human levels (which you have to play to get to the dragon levels).

6.5 Lasting Appeal
Eighteen levels, and pretty interesting dragon ones at that. But I don't foresee playing this game more than once.

Dinosaur Battles Full Version Download By Knowledge Adventur

Sunday, January 25, 2009



Dive into real-time 3-D action with fighting dinosaursCustomize different dinosaurs with thousands of fighting power combinations Six interactive, ever-changing levelsUse logic, problem-solving and strategy skills.

What a game and what a game idea. I really impressed with this game. Here we can control the world's most dangerous dinosaurs. Dinosaur Battles is an awesome fighting game. I am crazy to play this game. - By Connie

We have to build-up our dinosaur army, take over our enemies and become the dinosaur fighting champion. It has outstanding and unbelievable features. I am very delighted to suggest this game to all of my friends. - By Catherine

Dinosaur Battles is a different and challenging game. In my view, this is the best way to get more fun and more enjoyment. What can I say about this game, completely rocking and terrific!! - By Franz



Windows 2000/XP/VistaProcessor: PII 266 MHzDirectX 8.064 MB RAMFree hard drive space: 400 MB3D Accelerator with Hardware T&L and Pixel Shading 16MBDirectX-compliant Sound Card

WARPATH: JURASSIC PARK

Wednesday, January 21, 2009



"Savage 3-D dinosaur combat...sound like fun? Well it is but sooner or later you'll be reaching for you copy of Primal Rage."

Yes we all remember Primal Rage don't we? A Mortal Kombat style fighter were the ninjas and monks were replaced by 20ft tall dinosaurs. Well PR quickly became a arcade hit, after that it was all downhill for this game. While PR did sport some fresh ideas to the fighting genre {edible humans, and a strange and sometimes difficult form of control} it still didn't have quite enough to became a legend such as MK. You might be saying to yourself ‘why is this guy talking about Primal Rage?'' well that’s because that’s basically what JP: Warpath is....a 3-D Primal Rage without the over hyped special moves, and the gore toned down a little. This game tries hard to not be tied into is true form of a basic arcade game.....but after a short time of playing you'll begin to see that there’s not much to it.

Graphics: 8 The textures on the dinos are very realistic sporting some nice light effects upon their scaly skin at certain points, though the animation is beautiful, actual combat and combos can get glitchy at times. Though there are no fatalities that I know of, it doesn't seem farfetched that there would be at least some kinda finish for each dino seeing as there is a great deal of blood and gore in combat. Not the huge goobers of blood from MK or PR, but dinos do bleed and the blood spills on the ground a moment before it disappears. Also a feature not found in many fighting games, the dinos bodies take damage during a long battle, their heads can be busted open, and skin ripped of their neck and back, which can make battles even without fatalities seem very gruesome and stomach turning a little as you see the blood stains and bone sticking from out of your dinos body. Only problem is that it takes to long to get such damage...and the fights never last long enough to where you could put such a hurting on someone. Also after a few attacks your dinos teeth and claws will become stained with blood from your opponent, if you landed a good amount of hits. Levels are pretty detailed adding in edible humans and destructible environments, best of all every level is taking right out of the two movies Jurassic Park, and JP: The lost World, there’s even a stage with the fallen jeep from the first movie hanging in a tree! The only real problem with the graphics is that dinos are not there actual size. Example, in fact there is ONE dino in the game bigger than the T-Rex, but there are at least 4 that are if not bigger, are about the same size of him! Most complained about the Raptor being so BIG, it’s not a regular Raptor...it’s a Mega-Raptor......which is an actual species ladies and gentlemen!

Sound: 10 PERFECT the sound in this game couldn't be better if they tried to make it that way. The only game I can think of with better sound is Medal of Honor.

Control: 8 Decent controls are were this game seems to take a downward spiral. Specials are hard to pull off at times, and the non-3-D movement seems to get on my nerves. 3-D based controls would've really helped this game.

Story: 1 There is nothing I hate more than a fighting game without an ending....much less a fighting game with NO story what so ever! For me the story toke off about 2 points in my rating....so much as a CGI video for each dino after completing arcade mode would've been a small thing that would of helped allot in the story...but it seems a little too much for Dreamworks to pull off.

Gameplay: 5 It tries hard to not be an arcade game, giving you a museum where you can check out all the dinos stats and so forth, in some way trying to convince you that all this dino-fighting has a purpose, but it truth it doesn't. The edible power-ups, and destructible environments add a good bit to the game, but just like everything else in the game.....it’s all been done before...just not with Dinosaurs.

Replay vaule: 4 Unlock hidden dinos, new game play modes, new color schemes for the dinos you already have...that about it. Even though I still don't won't to rule out the possibility of some kind of hidden finisher move for each dino....from where I stand I don't see it. Maybe if we're lucky there might be hidden ending movies, or at least a gallery for each dino like in JP: The lost World PSX. But no one seems to want and test this game for secrets...maybe that’s why I'm in the process of writing a FAQ/MOVELIST for this game....because no one else seems to wanna do it.

If you’re a fan of Primal Rage, or just happen to love dinosaurs go ahead and buy it, but besides that gamers you've been there and done that....stay away!

Reviewer's Score: 7/10, Originally Posted: 02/09/00, Updated 02/09/00

DISNEY'S DINOSAUR REVIEW


Graphics: 7.5

Sound : 0

Gameplay : 7.5

Multiplayer : N/A

Overall : 7.5

Dinosaur Action Game (c) Disney

Well I must admit I was absolutely not expecting something like this out of the box, Dinosaur is extremely well done and thought, hardly a boy or an adult that did find the movie engrossing will dislike this title. In the game you take the role of three dinosaurs, an iguanodon, a lemur and a pteranodon, all reviving in full 3d glory courtesy of UbiSoft. Indeed, when I read about Ubi Soft being the actual producer of the game I was expecting something more than from most of Disney's games. Each of the three has his unique features and abilities and can be moved, controlled and grouped trough the use of a pad and 7 buttons (yes pretty too many, they could choose easier solutions for the control system). Zini, the Lemur is not really strong, though is the only one that can cross huge leaps and throw items, extremely useful in most situation where there's a lot to think. Aladar instead, the fat pteranodon is able to charge enemies and objects or give a tail shoot, pretty useful in most fighting situations, though some enemies are really too though for the whole group, often you will just have to find a way through them. Last but not least, Miss Flia, the pteranodon will be useful to explore and light fires, often she'll have to clean out the track for the other two to follow.


Level design is the big down leap of the game, they're completely linear and there will not be any single reason in the world to play the game again and again to exploit new routes. Levels last from 10 minutes to an hour and there are various checkpoints spread over them, a nice addition is that each dinosaur will start back, if dead, from the last one he did touch. Even if pretty small, there are lights representing the 3 dino-characters on all the checkpoint stones.


The single thing that did surprise me more is that they introduced so many concepts from the RPG genre, still keeping the game mostly about action and small puzzles solving. I've already explained that every single dinosaur has its own capabilities, just like fighters, wizards, thefts into classic RPGS, but Ubisoft did go further melting rpg ideas: every dinosaur has its own energy points, Zini will start with fifty, whilst Aladar will have an hundred from beginning. Furthermore the dinosaurs develop experience points and acquire levels, each step will raise the maximum level of energy points a dinosaur can reach. Like all respectable rpgs here you'll be able to team up the dinosaurs to avoid moving one, switching to another, reach the first one and so on... Well, summing up they did get some of the best titbits of the rpg genre. The game is seen from an external view, mostly like isometric games, though everything is a 3d model and camera slightly moves.


There's an inventory too, though there are only few objects and they can't be combined together, honestly the approach to the inventory is that of action games rather than rpg.


Hardly Dinosaur can be compared to any other game, sometimes I thought about Silver, still the game is really faster paced and has not all that impressive array of weapons. From another side Dinosaur remember the alikes of Commando, but still only a bit for the landscapes and the point of view; Overall Dinosaur introduces a new gaming genre, there's no revolution of course, still it proves that there are many free roads in today’s traffic of RTS, Rallies and various other unoriginal games.

Graphics are not going to ruin you just to get a better pc and they really get their work done, there's no impressive effect like i.e. the sky in sacrifice, still everything is done really well, 3d models of the dinosaurs are excellent and their physics are not bad at all. Music melts fine into gameplay, it's really slow and hardly reflects a musical genre. Sounds are just good, they will not help your kids to grunt like a perfect dinosaur.

Along with this good game, Disney choose to pack a worthy encyclopedia with 3d models of all the dinosaurs you will meet along the game together with a text description, it's not the encyclopedia Britannica of course, though it adds the 3d feature over most classic books, simply a worthy plus for the package, though so often children knows everything about dinosaurs and nothing about their native language and math... but that's another story... I guess... Dinosaur: The Action Game, solid gameplay, clean graphics, music that blends perfectly, another good game added to this great gaming Y2K.


Graphics: 7.7/10 (Nice 3D Models)
Playability 7.6/10 (Balanced)
Controls 7.4/10 (So Many buttons)
Overall 7.7/10 (Original)

JURASSIC PARK: DINOSAUR BATTLES


"A Mixed Blessing from Isla Sorna"

I'm sure when we were all young we used to play with those dinosaur figures and pit the fearsome T-rex against the Stegosaurus or the Triceratops. Jurassic Park: Dinosaur Battles is one of the few games that actually translates this to a computer game. In a nutshell, the gameplay is solid, but it could have been much, much better. Part of this is due to the fact that the game is targeted towards a younger demographic (note the Knowledge Adventure logo), and part of this is due to the fact that it is a bargain bin game. If you really want a cheap game for the PC, you could give this game a whirl.

Story: 5/10
The story is slightly half-baked. The premise of the story is that a rather boastful adventurer and the group of kids he was guiding accidentally landed on the wrong island, Isla Sorna, also known as Site B if you've ever watched the Lost World. You play as a person in control of a special device allowing you to control dinosaurs. Apparently the second and third movies demonstrated the uselessness of mercenaries against dinosaurs. Along the way, in between rescuing the youngsters and finding dinosaur eggs to unlock new dinos to control, you pick up clues of a more sinister secret of the island.

Gameplay: 8/10
The gameplay is pretty unique, and it deserves a mention. Basically, your dino's fighting moves need to be activated by blocks of DNA. These blocks of DNA help increase your dino's stats, which include attack, defense, accuracy, energy, and several others. So you get full reign over your dinosaur's stats and moveset, which is pretty refreshing. Each move has upgrades, for example, the Velociraptor's simple "Swipe" may be upgraded to "Slash." Each dinosaur also has an ultimate move that deals massive damage, the Velociraptor's is "Slice and dice."

Besides customization, the other main objective is combat. In combat, you don't directly control where your dinosaur moves. Instead, the game sets several "positions" relative to the enemy you can be in. The offensive position makes your dino move close to the enemy, the neutral position makes it slowly back away, the defensive position makes it run away from the enemy, and the flanking position makes it try to run to the side of your enemy. At first, it feels very odd not being able to directly control the exact location of your dinosaur, but eventually, it feels like the best way to make a game like this. Your movements and attacks are limited by a stamina bar. Every movement or attack you make drains stamina, preventing both you and your opponent from spamming a quick attack, and necessitating a tactical approach to preserve your health and stamina while inflicting it on your opponent. Unlike most fighting games where you just need to move in close and mash a combo, Dinosaur Battles really shines in that you need a strategy to take down an opponent, and when you do perfect such a strategy you can even defeat the mighty T. Rex with a lowly Velociraptor. The computer can be pretty ruthless with their attacks, constantly putting you on the edge with stunning attacks, retreating to replenish health and stamina, then coming back to attack; all the more reason to make a strategy.

Graphics/Sound: 4/10
If only the graphics and sound were as good as the gameplay. The graphics are straight-up bad. Dinosaurs are heavily pixilated, and there's really no sense of texturing. It seems the makers tried to compensate for this with a lot of handdrawn maps and such, but it can't make up for the outdated graphics and the generic sound. Even the roars and noises the dinosaurs make are bland and uninteresting.

Replayability: 3/10
As far as playtime goes, some bosses are plain evil and will take you a dozen tries to beat. Still, this game should only take you 10-12 hours at most to beat. You can fight against any enemy you've fought against in the "Battle Simulation" mode, but this only lasts so long in the realm of replayability. If it even had some sort of co-op or multiplayer, replayability would have been much boosted. The lack of this feature makes the game basically a play-once, beat-once, give-away game.

Dinosaur Battles is definitely unique in its combat and customization systems, but its graphics, sound, and replayability take away from the gaming experience. Still, this game is good for boys from 8-12 who would like to play with dinosaurs. If you get it as a gift though, you might as well return it and use the refund to buy something else in the bargain bin.

Pros
~ Only game (as far as I know) with dinosaur battling
~ Unique combat system
~ Open customization
~ A fair variety in controllable dinosaurs
~ Good AI, especially for bosses

Cons
~ Can get repetitive
~ Bad graphics and sound
~ Very little replay value
~ Rather silly storyline

Reviewer's Score: 6/10, Originally Posted: 09/30/08

Game Release: Jurassic Park: Dinosaur Battles (US, 09/17/02)

IGN: Turok Review


Where's the Cerebral Bore?!

By Greg Miller

US, April 24, 2008 - Two months ago, raptors were revived in Turok on the PlayStation 3 and the Xbox 360. Rather than ravage the videogame landscape and devour any and all comers, the beasts and their title were met with stiff reviews but commendable sales.

Now, the dinos are ready to try their claws at the PC market.

A re-imagining of the Nintendo 64 classic, Turok -- the latest project from Touchstone and Propaganda Games -- places you behind the bow and arrow of Joseph Turok and teams you with the ragtag members of Whiskey Company. Seems Turok used to be a member of a ruthless group of mercenaries known as Wolfpack but bailed when the whole baby-killing thing didn't mesh with his conscience. Now an adopted member of Whiskey Co., Turok and the boys are on the trail of his old mentor -- Roland Kane. The leader of Wolfpack has holed himself up on a remote planet, and as our boys approach, they're shot down. Whiskey Company begins to explore the planet, and the mission quickly switches from capturing Kane to making it past the dinosaurs, armed guards as well as mutated scorpions and getting home.

via IGN: Turok Review.