Razcoreth’s den lies in the heart of an ancient forest, beneath an old fey hill not far from the portal that brought him to the Feywild.
FEYWILD LAIR
For many creatures, the Feywild represents a refuge, an escape from the dangers of the world for the comforts of a pristine, untouched realm filled with peaceful creatures, gentle landscapes, and bounteous joy. However, the Feywild is quick to dispel these expectations. Though the realm is as beautiful as many expect, it is also hideous in places where twisted creatures—dark of form, mind, or both—lay claim to pockets of the land to further their sinister desires and hatch wicked plots. For all its splendor, the Feywild is as dangerous as the darkest reaches of the Shadowfell and as capricious as the greatest depths of the Elemental Chaos.
History
The green dragon Razcoreth did not hatch in the Feywild, but the plane’s spirit fills his dark heart. Wild and reckless, he spent much of his time in the world flitting through deep forests, terrorizing woodcutters and travelers, and harassing anyone who encroached on what he claimed as his woods. Razcoreth never intended to harm anyone; he just wanted humanoids to stay out of his home, and he used his powers to drive off unwanted guests.
Razcoreth’s presence and antics kept travelers from lingering in the forest. But as rumors of the green dragon spread throughout the neighboring lands, tales of his cruelty and violence grew in the telling, and it wasn’t long before adventurers descended on the woods to slay the beast. Razcoreth, who had never killed any of his victims, was shocked when he came under attack, stung by the arrows and spears of vicious humanoid warriors. He fled into the depths of his woods, beyond any map or knowledge of mortals. There, nursing his wounds, he called out to the spirits for aid, begging them to preserve his life. His distress captured the attention of an ancient fey spirit, who promised to help the green dragon in exchange for his devotion. Razcoreth gladly made the pact and gained newfound power and mastery of dark spells with which he could fight back against his enemies.
With renewed hope and inflamed anger, the dragon emerged from his forest home and spread death and misery throughout the woods. At first, he restricted his attacks to those who sought to kill him, but before long, he developed a taste for blood. Thus, when no more enemies would face him, he ranged out from his home to strike nearby communities, slaughtering entire hamlets to feed his hunger for death.
Such wanton destruction could not go unnoticed, and the emperor of the humanoid realm responded with force. A legion of his best dragonslayers stormed the forest, sweeping through the woods in search of the elusive dragon. Razcoreth fought them as best he could, but there were too many swords, and he knew that if he remained, he would be slain. Once more he called out to the fey spirit, begging the entity to save him, and again the spirit answered, revealing a portal to the Feywild. Slipping through, Razcoreth emerged into a forest that was similar to his own but darker, somehow more alive and with a penchant for the same violence that now lived in his heart.
In the depths of these woods, Razcoreth lives still. Trapped in the Feywild, he has forgotten his original home, his former light heart a dim memory. He has fully embraced the verdant wonder of his new land. Using his talents for manipulation and the favor of the dark spirit that watches over him, he rules a stretch of woods far from the courts of the eladrin lords, mastering the land in a way that he never could in the realm of mortals.
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Green dragons are bad tempered, mean, cruel, and rude. They hate goodness and good-aligned creatures. They love intrigue and seek to enslave other woodland creatures, killing those who cannot be controlled or intimidated.
A hatchling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and become lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings. A green dragon's scales never become as thick as other dragons', remaining smooth and flexible.
Green dragons speak their own tongue, a tongue common to all evil dragons, and 12% of hatchling green dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target creature intrigues the dragon or appears to be difficult to deal with, the dragon will stalk the creature, using its environment for cover, until it determines the best time to strike and the most appropriate tactics to use. If the target appears formidable, the dragon will first attack with its breath weapon, magical abilities, and spells. However, if the target appears weak, the dragon will make its presence known quickly for it enjoys evoking terror in its targets. When the dragon has tired of this game, it will bring down the creature using its physical attacks so the fight lasts longer and the creature's agony is prolonged.
Sometimes, the dragon elects to control a creature, such as a human or demi-human, through intimidation and suggestion. Green dragons like to question men, especially adventurers, to learn more about their society, abilities, what is going on in the countryside, and if there is treasure nearby.
A green dragon's breath weapon is a cloud of poisonous chlorine gas that is 50' long, 40' wide, and 30 feet high. Creatures within the cloud may save versus breath weapon for half damage. A green dragon casts its spells at 6th level, adjusted by its combat modifier. From birth, green dragons are immune to gasses. As they age, they gain the following additional powers: Juvenile: water breathing. Adult: suggestion once a day. Mature adult: warp wood three times a day. Old: plant growth once a day. Very old: entangle once a day. Wyrm: pass without trace three times a day.
Green dragons are found in sub-tropical and temperate forests, the older the forest and bigger the trees, the better. The sights and smells of the woods are pleasing to the dragon, and it considers the entire forest or woods its territory. Sometimes the dragon will enter into a relationship with other evil forest-dwelling creatures, which keep the dragon informed about what is going on in the forest and surrounding area in exchange for their lives. If a green dragon lives in a forest on a hillside, it will seek to enslave hill giants, which the dragon considers its greatest enemy. A green dragon makes its lair in underground chambers far beneath its forest.
The majority of green dragons encountered will be alone. However, when a mated pair of dragons and their young are encountered, the female will leap to the attack. The male will take the young to a place of safety before joining the fight. The parents are extremely protective of their young, despite their evil nature, and will sacrifice their own lives to save their offspring.
Although green dragons have been known to eat practically anything, including shrubs and small trees when they are hungry enough, they especially prize elves. If the forest is on a hillside, hill giants will hunt the younger dragons, which they consider a delicacy.
1 comments:
not true. green dragons are normally neutral. This dragon in particular was good aligned. don't know where these lies came from
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