Dragonslayers by Stephen G. Walsh
By John D. Rateliff
“They
all began discussing dragon-slayings historical, dubious, and mythical,
and the various sorts of stabs and jabs and undercuts, and the
different arts devices and stratagems by which they had been
accomplished. The general opinion was that catching a dragon napping was
not as easy as it sounded, and the attempt to stick one or prod one
asleep was more likely to end in disaster than a bold frontal attack.” —
J. R. R. Tolkien The Hobbit
For
those of a practical turn of mind who expect that their next encounter
with a dragon is likely to be in a roleplaying game, with said dragon
charging down upon their characters bent on death and destruction, a
final word about dragon-slaying. Fantasy fiction is full of epic battles
between hero or heroine and dragon, but there’s considerable
disagreement over how best to go about it. The classic “St. George”
approach is to get the beast so mad that it rushes blindly at you,
obligingly exposing its only vulnerable part, the inside of the throat,
and letting you stick your lance down it. Tolkien maintained that it
wasn’t as easy as all that, and that killing a dragon required learning
its most vulnerable spot (usually underneath): Glorund, like Fafnir, was
slain by a hero lying in ambush who stabbed the dragon from below as it
passed over his hiding place. Kenneth Morris, in the wonderful Welsh
fantasy The Book of Three Dragons (1930), includes a scene where the
hero and a dragon go at it with such gusto that they rip up boulders and
whale on each other with them, tossing them back and forth. Le Guin’s
Ged simply cast a spell that caused the dragons to drop helpless into
the sea and drown — an effective method, but one lacking drama and a
certain sense of fair-play. We’ve already discussed Dunsany’s ingenious
approach (starve the creature, if only you can stay alive long enough).
The less scrupulous will find a foolproof scheme in Will Shetterly’s
Cats Have No Lord (1985), but one that requires an expendable fool to
implement (can you say “NPC”?) Perhaps the best approach of all is that
followed by Tolkien’s common- sense Farmer Giles: don’t fight if you can
possibly avoid it, and break off to negotiate at the first reasonable
opportunity.
After
all, with a lifespan of several centuries, why shouldn’t a dragon be
willing to give up its treasure now and hunt down the thief a
half-century or so later?