Dragonslayers by Stephen G. Walsh
By John D. Rateliff
“They
 all began discussing dragon-slayings historical, dubious, and mythical,
 and the various sorts of stabs and jabs and undercuts, and the 
different arts devices and stratagems by which they had been 
accomplished. The general opinion was that catching a dragon napping was
 not as easy as it sounded, and the attempt to stick one or prod one 
asleep was more likely to end in disaster than a bold frontal attack.” —
 J. R. R. Tolkien The Hobbit
For
 those of a practical turn of mind who expect that their next encounter 
with a dragon is likely to be in a roleplaying game, with said dragon 
charging down upon their characters bent on death and destruction, a 
final word about dragon-slaying. Fantasy fiction is full of epic battles
 between hero or heroine and dragon, but there’s considerable 
disagreement over how best to go about it. The classic “St. George” 
approach is to get the beast so mad that it rushes blindly at you, 
obligingly exposing its only vulnerable part, the inside of the throat, 
and letting you stick your lance down it. Tolkien maintained that it 
wasn’t as easy as all that, and that killing a dragon required learning 
its most vulnerable spot (usually underneath): Glorund, like Fafnir, was
 slain by a hero lying in ambush who stabbed the dragon from below as it
 passed over his hiding place. Kenneth Morris, in the wonderful Welsh 
fantasy The Book of Three Dragons (1930), includes a scene where the 
hero and a dragon go at it with such gusto that they rip up boulders and
 whale on each other with them, tossing them back and forth. Le Guin’s 
Ged simply cast a spell that caused the dragons to drop helpless into 
the sea and drown — an effective method, but one lacking drama and a 
certain sense of fair-play. We’ve already discussed Dunsany’s ingenious 
approach (starve the creature, if only you can stay alive long enough). 
The less scrupulous will find a foolproof scheme in Will Shetterly’s 
Cats Have No Lord (1985), but one that requires an expendable fool to 
implement (can you say “NPC”?) Perhaps the best approach of all is that 
followed by Tolkien’s common- sense Farmer Giles: don’t fight if you can
 possibly avoid it, and break off to negotiate at the first reasonable 
opportunity.
After
 all, with a lifespan of several centuries, why shouldn’t a dragon be 
willing to give up its treasure now and hunt down the thief a 
half-century or so later?

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